Artem Boksha Game Audio / Technical Audio Designer
Artem Boksha Game Audio / Technical Audio Designer
About
Over the years, I’ve worked on a variety of projects — from fast-paced shooters to narrative-heavy RPGs — combining creative sound design with technical expertise. I’m passionate not only about shaping the sonic identity of a game but also about the implementation side: integrating audio into engines, developing interactive audio logic, and creating custom tools to make workflows more efficient. With a degree in Sound Design and Visual Arts, I specialize in crafting immersive, story-driven soundscapes that enhance gameplay and create emotional impact.
Currently, I’m part of Owlcat Games, working on the Warhammer 40,000 franchise. My role includes designing and implementing audio for cutscenes, characters, and abilities, as well as building internal C# tools to streamline the audio pipeline.
Outside of work, I’m a field recording enthusiast, always looking for unique sounds — from the subtle textures of nature to metallic tones found in forgotten, abandoned places.
Achievements
● Game Audio Awards 2024 Nominee — Sound Design: Warhammer Rogue Trader
Created immersive sound design for cinematics and in-game cutscenes
● Steam Awards 2024 Nominee — Best Steam Deck Game: Warhammer Rogue Trader
Resolved critical audio bugs and optimized sound systems for seamless gameplay on Steam Deck
● Siberian Game Jam 2025 — Jury Member, Sound Design
Served as a jury member evaluating sound design submissions; reviewed and assessed audio in over 100 indie game projects.
Tools & Software